Sparks and Blur

September 9, 2017

While working on renders and scenes there’s often moments where you manage to find a great frame.  While doing some…

Dice Set rendered with Cycles4d

September 6, 2017

I’ve been tinkering with Cycles4d by Insydium. In the world full of new GPU render engines, Cycles4d is definitely the…

Artist Highlight: Mike Pindara

August 4, 2017

This week we have a discussion with one of our in-house artists, Mike Pindara! We talk about inspirations, what makes…

Abstract Shape – Contrasting Line Movement

July 14, 2017

I decided to play around composition using color and abstract shapes. I ended up making three images based on the…

Computer Graphics and the Material World

July 7, 2017

    In working in CG theres a lot of time spent in not just what shape an object is…

Keeping the brush wet

June 30, 2017

The only way to keep your skills sharp, is to keep using them. The only way to truly learn new…

Make Your Own Normal Maps

March 22, 2017

On our trailer for “Perfect American”, a project we completed for Chicago Opera Theater, our main character was created completely…

Cinema 4D Material Test – R18s Ambient Occlusion Invert Direction

November 9, 2016

As the CG world keeps evolving towards realism, the importance of texturing remains a key to achieving your vision. Here’s…